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Civilization IV encompasses a much larger world than the previous games, and has a much greater scope. The game is made up of 4 distinctive eras that start from the point when you start the game, 4 civilizations that must be researched by building a number of cities , and a number of techs, each with 7 levels, that can be researched.

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Each civilization has a different city-type. The Macedonians can produce one of the most advanced early modern cities. Recording, audio editing and mastering made easy. Audio editing. Edit 5. Premium-quality tools and plug-ins with numerous presets. Shape your own unique sound with modernEQ. Enjoy premium reverb effects at your fingertips with modernReverb.

Advanced editing for effects plug-ins. Advanced editing for effects plug-ins NEW! New resampling engine NEW! Buy now. Optimized multichannel handling Editing for audio files containing 5. Drag any of the selected envelope points to the desired position. The pointer displays as a multi- directional arrow and the selected points move together. The entire envelope graph adjusts. Selecting or clearing all envelope points Press to select or clear all envelope points.

Adding an envelope point 1. Hover over the envelope. Double-click the mouse. A point is added to the envelope graph and can be positioned as needed. For more information, see Moving an envelope point on page The point is deleted and the envelope adjusts. Delete all points Delete all envelope points by clicking the Reset Envelope button. Displaying the waveform on an envelope graph Certain envelope graphs such as in the Graphic Fade dialog allow you to view the audio waveform on the graph.

If the selection is small, the waveform automatically displays. Otherwise, selecting an option from the Show wave drop-down list displays the waveform. Displaying stereo waveforms The Show Wave drop-down list allows you to specify how stereo files display in the envelope graph. Stereo files When a data window displays a stereo file, the upper half of the data window shows the left channel and the lower half shows the right channel. Working with stereo files When playing, editing, or processing stereo files, you can select the left channel, the right channel, or both channels.

However, certain processing tasks cannot be performed on an individual channel of a stereo file. For more information, see Single-channel editing on page The mouse pointer location determines which channel or channels is selected. The upper quarter of the data window selects the left channel. The lower quarter of the data window selects the right channel.

The middle half of the data window selects both channels. Open a stereo file. Select the Edit tool by choosing Tool from the Edit menu and Edit from the submenu. Position the tool near the top of the left channel and notice its appearance. The tool displays as. This indicates that only audio data in the left channel will be selected.

Position the tool in the middle portion of the data window and notice its appearance. The tool displays as a standard cursor.

This indicates that it will select a mono file or both channels of a stereo file. Position the tool near the bottom of the right channel and notice its appearance. This indicates that only audio data in the right channel will be selected. Toggling channel selections Once you place the cursor or create a selection in a stereo file, you can cycle through channel options left, right, both by pressing. Previewing channels The single channel selection option allows you to preview channels in a stereo file individually.

Open a stereo file and select all data. Click the Play Normal button. The file plays in stereo. The left channel is selected. Only the mono left channel plays. The right channel is selected. Only the mono right channel plays. Because of this, you cannot perform certain editing operations such as cut or paste on a single channel of a stereo file.

Channel lengths must remain equal in stereo files. Frequently, this issue can be side-stepped by copying a single channel of a stereo file to the clipboard. Once this mono selection is located on the clipboard, you can do any of the following: Paste it into a mono file. Paste it into both channels of a stereo file.

Mix it into a single channel of a stereo file. Mix it into both channels of a stereo file. Note: When mixing mono clipboard data to a stereo file, the Mono to Stereo dialog prompts you to mix it to the right, left, or both channels. It is an extremely deep program, containing features that may only be required by the most advanced or specialized users.

Nonetheless, a firm grasp of Sound Forge basics is essential. This chapter is designed to provide you with information on Sound Forge fundamentals. Creating a project You can use project files in Sound Forge to organize and work with your media files nondestructively. When you save a project file, Sound Forge creates a. This file is not a multimedia file, but is used to render the final file after editing is finished. When you copy, cut, paste, and otherwise edit your project, the process is nondestructivemeaning you can edit without worrying about corrupting your source files.

Within the project file, you can also undo any past operations, including those occurring before your last save. Once you are finished working with a project file, you can save your work to a media file using the Render As option on the File menu. To access the Preferences dialog, choose Preferences from the Options menu. From the File menu, choose Save As to save the current data window to a project file. The Save As dialog appears. Using the Save in drop-down list, locate the folder where you want to save the project.

In the File name box, enter a name for the file. Click the Save button. Sound Forge creates a. There are two main methods for locating, previewing, and opening media files: From the File menu, choose Open to display the Open dialog. These methods are explained in greater detail in the following sections. Note: To have Sound Forge automatically remove pulldown fields when opening 24 fps progressive-scan DV video files, select the Allow pulldown removal when opening 24p DV check box on the Video tab of the Preferences dialog.

To open your 24p DV video files as Using the Open dialog 1. From the File menu, choose Open. The Open dialog appears. Click the Open button. The Open dialog contains several features that allow you to locate and open audio files. These features are detailed below. Files of type Use this drop-down list to specify the file format that Sound Forge displays in the system. Sound Forge supports a variety of file formats.

Recent Use this drop-down list to locate recently accessed folders. Auto play Select this check box to automatically preview files as you select them in the Open dialog. Locate and select a media file using the Look in drop-down list at the top of the dialog. To preview the file before adding it to your project, click the Play button. Note: If you have the Auto play check box selected, your file will automatically begin previewing when you select it.

Click Open. Sound Forge opens the file and displays a data window containing the waveform. Using the Explorer window In addition to using the Explorer window for locating, previewing and opening media, you can drag files or regions from the Explorer window to an open data window to paste, mix, or crossfade the data. Click the right mouse button while dragging to toggle mix, crossfade, and paste drag-and-drop modes.

You can also extract audio from a CD or download media from the Web. Previewing media The Explorer window allows you to easily preview files before you open them. When you preview a file, its stream is sent to the play meters on the main workspace for audio files or to the Video Preview window for video files. Note: To preview video files, you must have the Video Preview window open.

Select a file in the Explorer window. Click the Play button to listen to the file. Click the Stop button or select a different file to stop previewing the file. Tip: To automatically preview selected files, click the Auto Preview button on the Explorer windows transport bar. Opening media To open a media file into a new data window from the Explorer window, double-click the file. To open a media file in a specific data window, drag the media file from the Explorer window to the data window.

Each audio track on the CD is extracted into a separate data window. Use the Explorer window to browse to and select your CD drive. The CDs audio tracks display in the right pane of the Explorer window. Select the track s you want to extract. Drag the track s to the main Sound Forge workspace. Sound Forge begins extracting the selected tracks into individual data windows. To stop the extraction process, you can click the Cancel button on the status bar to stop the whole process or on the individual data windows to stop extracting a specific track.

Tip: To extract a single audio track into a new data window, double-click the track in the right pane of the Explorer window. Downloading media from the Web Click the Browse Web button in the Explorer window to connect to the Web and locate media files.

Using Explorer views You can control the information that is displayed in the Explorer window by clicking the Views button and selecting a view. The Details view displays all the properties for each file. The information is presented in a table format. You can sort the files in the Explorer according to a category by clicking the column label for that category. Peak files When you first open a file, Sound Forge scans the entire file and creates a peak file.

The peak file is stored with the same name and in the same location as the audio file, but it is given an. Sound Forge automatically updates this peak file whenever the original file is edited. If you modify a file in an application other than Sound Forge, you can regenerate the peak file by choosing Rebuild Peak Data from the Special menu. The video files cannot be edited within Sound Forge, but this functionality allows you to attach, detach, and edit audio for the video. Once youve edited the audio, you can preview the audio and video together.

When you open a media file containing video, the data window displays the video portion in a video strip above the audio. For more information, see Working with Video on page Viewing the current position As a file plays, Sound Forge indicates the current playback position in the data window in three ways: A cursor travels across the visible portion of the data window. The current playback position in relation to the entire file appears in the overview bar.

The first selection status box in the playbar displays the current position in the user-specified format. For more information, see Selecting status formats on page Playing a file from a specified point Sound Forge also allows you to begin playback from any point in a file. Click to position the cursor in the data window.

A flashing cursor spanning the height of the waveform display displays. Click the Play button on the transport bar. The file plays from the cursor position. If you do not hear playback, you may have inadvertently created a small selection. To determine if you created a selection, examine the status boxes in the bottom-right corner of the data window. If only the first box contains a value, there is no selection.

If all three boxes contain values, a selection has been created. Clear the selection by clicking anywhere in the data window. For more information, see Viewing selection status on page In Loop Playback mode, Sound Forge plays the audio in a continuous loop. Click the Loop Playback button on the transport bar to turn Loop Playback mode on and off. Playing a selection You can play specific portions of audio data by creating selections in the waveform display.

Drag the mouse within the data window. Notice that the waveform is selected as the mouse is dragged. Click the Play button. Only the selection plays.

Viewing selection status When a selection exists, the selection status boxes in the bottom-right corner of the data window contain values. These values indicate the start, end, and length of the selection. Selecting the status format You can display status values in any format supported by Sound Forge. The following table describes all statistical categories displayed in the Statistics dialog. Creating a new data window 1. From the File menu, choose New. The New Window dialog appears. Complete the New Window dialog: From the Sample rate drop-down list, choose a sample rate.

From the Bit-depth drop-down list, choose a bit depth. Select the desired Channels radio button. For more information, see Editing file attributes on page A new data window with the specified attributes appears. Tip: Sound Forge automatically names new windows. You can customize this automatic naming feature to suit your needs.

For more information, see Customizing automatic labeling on page Cursor position The cursor position in samples from the start of the audio file. Sample value at cursor The actual number stored by a single sample. These values may help determine if clipping will occur in the audio file. These values can also be used to determine the noise level of a signal for use with Noise Gate. For example, to determine the noise amplitude of a file, run Statistics on a region of noisy silence.

On short intervals, this value relates to the volume level of the audio file. If used on a large selection with large volume variation, this value becomes less meaningful. Average value DC Offset The sum of all sample values in the selected region divided by the number of samples. If this value is not zero, it usually indicates a DC offset in the recording process. Zero crossings The number of times per second that the waveform fluctuates from a negative to a positive value.

This value can be used as a rough estimate of the frequency of the audio data for very simple waveforms. New Window dialog CHP. Activating a window To activate a data window, click anywhere within it. The title bar changes to the color defined as the active window color and the previously active window is deactivated. Note: Choosing Focus to Data Window from the View menu also results in the focus being returned to the current data window.

Copying data to a new file You can create new audio files by copying data to a new data window. Open an audio file and create a selection. From the Edit menu, choose Copy. The selection is copied to the clipboard. Click the Copy button in the Standard toolbar. Create a new data window. For more information, see Creating a new data window on page From the Edit menu, choose Paste.

The selected data is pasted in the new data window. Click the Paste button in the Standard toolbar. You can save a file using a standard template, or you can customize the settings to suit your needs. Once you create custom settings, you can save those settings as a template. Sound Forge also provides an option to save all open files at once or to save all open files as a workspace file. From the File menu, choose Save.

When saving a new file, the Save As dialog appears. If the file was previously saved, choosing Save automatically saves the file without your input. From the Save as type drop-down list, choose a file format. Select other options in the Save As dialog as needed and click Save.

For more information, see Using the Save As dialog on page Save as type The Save as type drop-down list allows you to choose any format supported by Sound Forge. Recent The Recent drop-down list allows you to access frequently used folders.

Template The Template drop-down list provides a list of standard templates for saving your files. Select a template from the list, or click Custom to customize the settings.

For more information, see Creating custom templates on page Description The Description box displays the attributes of the selected template. Save metadata with file Select the Save metadata with file check box to save marker, region, playlist, sampler, loop, and summary information with the file. If the file type selected in the Save as type drop-down list doesnt support metadata, Sound Forge prompts you to save the metadata in an external file with an. Select file type Select recent directories Select template Template description Select saving metadata option Select video options For file formats that dont support metadata, Sound Forge prompts you to save the metadata in an external file.

Selecting the Stretch video to fill output frame do not letterbox check box stretches the source video frame if the destination frame rate differs. When this option is turned off, letterboxing or pillarboxing occurs. For more information, see Saving a video file on page Fast video resizing This option applies to file types that contain a video stream.

Selecting the Fast video resizing check box speeds the process of saving video. When this option is turned off, the time required to save the file can increase dramatically. Clear this check box only when you have critical material where nothing but the highest quality video rendering will do.

Creating custom templates If the file type you select supports it, you can create custom settings for saving files by clicking the Custom button. Note: If a file type supports custom templates, a Custom button displays next to the Template drop-down list after you choose the file type. When you click the Custom button, a Custom Template dialog appears.

Adjust the settings for the different template properties as needed. When you are finished editing the template properties, click the OK button.

Saving custom templates You can save a custom template to use again by entering a template name in the Template box in the Custom Template dialog and clicking the Save Template button.

Deleting custom templates You can delete a custom template by selecting the template from the Template drop-down list in the Custom Settings dialog and clicking the Delete Template button.

Saving all open audio files Choosing Save All from the File menu automatically prompts you to save all open audio files on the current workspace. Note: Pressing while choosing the Save All command automatically saves all open files without prompting you to approve each save.

When you open a workspace file, Sound Forge restores all files to their previous sizes, positions, and magnification. Sound Forge also restores each files current cursor position, custom views, and plug-ins in the Plug-In Chainer. For more information, see Creating and using views on page 80 and Adding a chain of effects on page Saving the current workspace 1.

From the File menu, choose Workspace, and choose Save As from the submenu. The Save Workspace dialog appears. Browse to the folder where the file will be saved. Enter a name for the file in the File name box and click Save.

Opening a workspace 1. From the File menu, choose Workspace, and choose Open from the submenu. The Open Workspace dialog appears. Browse to the folder containing the desired SFW file. Select the desired file and click Open. Rendering files Once you are finished editing a Sound Forge project. You can render a file using a standard template, or you can customize the settings to suit your needs.

From the File menu, choose Render As. Select other options in the Render As dialog as needed and click Save. The Render As dialog looks and behaves just like the Save As dialog. For more information on using this dialog, see Using the Save As dialog on page The following table provides a brief description of Sound Forges basic editing operations. Copy Copies data from the window to the clipboard.

Paste Inserts the contents of the clipboard into the window at the current cursor position. If a selection exists in the data window, the pasted data replaces the current selection. Cut Deletes data from the window and copies it to the clipboard. Delete Clear Deletes data from the window, but does not copy it to the clipboard.

Mix Mixes data from the clipboard with the data in the current window, starting at the current cursor position or the start of the current selection. Once audio data is on the clipboard, you can paste it into existing files or use it to create new files. Copying data to the clipboard 1. Open the Voiceover. Note: This file is located in the same folder as the application.

Create a selection containing Wow. The selected data is copied to the clipboard. Click the Copy button or press. Previewing clipboard contents To preview the contents of the clipboard, choose Clipboard from the View menu, and choose Play from the submenu.

Tip: You can display detailed information on the size and attributes of the clipboard contents by choosing Clipboard from the View menu and Contents from the submenu. Recycling clipboard contents Once audio data is on the clipboard, you can paste or mix it into an infinite number of windows. Been trying several times a day, since March 13, all with no success. It shows pages downloaded, but only page 1 has any info, the rest are blank.

The downloader tells me it has finished downloading very quickly , so it is not the case of a slow connection. I am using the link I received with my order confirmation. The software link worked just fine. Did you try this link? I use sumatra. I get the same results however, blank pages.

My OS is Windows 10 and I don’t have any problems downloading other pdfs’. This download ends very quickly and I have even turned off my firewall, but that made no difference.

 
 

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The pointer displays as a multi- directional arrow and the selected points move together. The entire envelope graph adjusts. Selecting or clearing all envelope points Press to select or clear all envelope points. Adding an envelope point 1. Hover over the envelope. Double-click the mouse. A point is added to the envelope graph and can be positioned as needed. For more information, see Moving an envelope point on page The point is deleted and the envelope adjusts.

Delete all points Delete all envelope points by clicking the Reset Envelope button. Displaying the waveform on an envelope graph Certain envelope graphs such as in the Graphic Fade dialog allow you to view the audio waveform on the graph.

If the selection is small, the waveform automatically displays. Otherwise, selecting an option from the Show wave drop-down list displays the waveform. Displaying stereo waveforms The Show Wave drop-down list allows you to specify how stereo files display in the envelope graph.

Stereo files When a data window displays a stereo file, the upper half of the data window shows the left channel and the lower half shows the right channel. Working with stereo files When playing, editing, or processing stereo files, you can select the left channel, the right channel, or both channels. However, certain processing tasks cannot be performed on an individual channel of a stereo file. For more information, see Single-channel editing on page The mouse pointer location determines which channel or channels is selected.

The upper quarter of the data window selects the left channel. The lower quarter of the data window selects the right channel. The middle half of the data window selects both channels. Open a stereo file. Select the Edit tool by choosing Tool from the Edit menu and Edit from the submenu. Position the tool near the top of the left channel and notice its appearance. The tool displays as.

This indicates that only audio data in the left channel will be selected. Position the tool in the middle portion of the data window and notice its appearance. The tool displays as a standard cursor. This indicates that it will select a mono file or both channels of a stereo file. Position the tool near the bottom of the right channel and notice its appearance. This indicates that only audio data in the right channel will be selected. Toggling channel selections Once you place the cursor or create a selection in a stereo file, you can cycle through channel options left, right, both by pressing.

Previewing channels The single channel selection option allows you to preview channels in a stereo file individually. Open a stereo file and select all data. Click the Play Normal button. The file plays in stereo. The left channel is selected. Only the mono left channel plays. The right channel is selected. Only the mono right channel plays. Because of this, you cannot perform certain editing operations such as cut or paste on a single channel of a stereo file.

Channel lengths must remain equal in stereo files. Frequently, this issue can be side-stepped by copying a single channel of a stereo file to the clipboard. Once this mono selection is located on the clipboard, you can do any of the following: Paste it into a mono file. Paste it into both channels of a stereo file. Mix it into a single channel of a stereo file. Mix it into both channels of a stereo file. Note: When mixing mono clipboard data to a stereo file, the Mono to Stereo dialog prompts you to mix it to the right, left, or both channels.

It is an extremely deep program, containing features that may only be required by the most advanced or specialized users. Nonetheless, a firm grasp of Sound Forge basics is essential. This chapter is designed to provide you with information on Sound Forge fundamentals. Creating a project You can use project files in Sound Forge to organize and work with your media files nondestructively. When you save a project file, Sound Forge creates a.

This file is not a multimedia file, but is used to render the final file after editing is finished. When you copy, cut, paste, and otherwise edit your project, the process is nondestructivemeaning you can edit without worrying about corrupting your source files. Within the project file, you can also undo any past operations, including those occurring before your last save.

Once you are finished working with a project file, you can save your work to a media file using the Render As option on the File menu. To access the Preferences dialog, choose Preferences from the Options menu.

From the File menu, choose Save As to save the current data window to a project file. The Save As dialog appears. Using the Save in drop-down list, locate the folder where you want to save the project. In the File name box, enter a name for the file.

Click the Save button. Sound Forge creates a. There are two main methods for locating, previewing, and opening media files: From the File menu, choose Open to display the Open dialog. These methods are explained in greater detail in the following sections. Note: To have Sound Forge automatically remove pulldown fields when opening 24 fps progressive-scan DV video files, select the Allow pulldown removal when opening 24p DV check box on the Video tab of the Preferences dialog.

To open your 24p DV video files as Using the Open dialog 1. From the File menu, choose Open. The Open dialog appears. Click the Open button. The Open dialog contains several features that allow you to locate and open audio files. These features are detailed below. Files of type Use this drop-down list to specify the file format that Sound Forge displays in the system.

Sound Forge supports a variety of file formats. Recent Use this drop-down list to locate recently accessed folders. Auto play Select this check box to automatically preview files as you select them in the Open dialog. Locate and select a media file using the Look in drop-down list at the top of the dialog.

To preview the file before adding it to your project, click the Play button. Note: If you have the Auto play check box selected, your file will automatically begin previewing when you select it. Click Open. Sound Forge opens the file and displays a data window containing the waveform. Using the Explorer window In addition to using the Explorer window for locating, previewing and opening media, you can drag files or regions from the Explorer window to an open data window to paste, mix, or crossfade the data.

Click the right mouse button while dragging to toggle mix, crossfade, and paste drag-and-drop modes. You can also extract audio from a CD or download media from the Web. Previewing media The Explorer window allows you to easily preview files before you open them. When you preview a file, its stream is sent to the play meters on the main workspace for audio files or to the Video Preview window for video files.

Note: To preview video files, you must have the Video Preview window open. Select a file in the Explorer window. Click the Play button to listen to the file. Click the Stop button or select a different file to stop previewing the file. Tip: To automatically preview selected files, click the Auto Preview button on the Explorer windows transport bar.

Opening media To open a media file into a new data window from the Explorer window, double-click the file. To open a media file in a specific data window, drag the media file from the Explorer window to the data window. Each audio track on the CD is extracted into a separate data window.

Use the Explorer window to browse to and select your CD drive. The CDs audio tracks display in the right pane of the Explorer window. Select the track s you want to extract. Drag the track s to the main Sound Forge workspace. Sound Forge begins extracting the selected tracks into individual data windows. To stop the extraction process, you can click the Cancel button on the status bar to stop the whole process or on the individual data windows to stop extracting a specific track.

Tip: To extract a single audio track into a new data window, double-click the track in the right pane of the Explorer window. Downloading media from the Web Click the Browse Web button in the Explorer window to connect to the Web and locate media files. Using Explorer views You can control the information that is displayed in the Explorer window by clicking the Views button and selecting a view. The Details view displays all the properties for each file.

The information is presented in a table format. You can sort the files in the Explorer according to a category by clicking the column label for that category. Peak files When you first open a file, Sound Forge scans the entire file and creates a peak file. The peak file is stored with the same name and in the same location as the audio file, but it is given an. Sound Forge automatically updates this peak file whenever the original file is edited.

If you modify a file in an application other than Sound Forge, you can regenerate the peak file by choosing Rebuild Peak Data from the Special menu. The video files cannot be edited within Sound Forge, but this functionality allows you to attach, detach, and edit audio for the video. Once youve edited the audio, you can preview the audio and video together. When you open a media file containing video, the data window displays the video portion in a video strip above the audio.

For more information, see Working with Video on page Viewing the current position As a file plays, Sound Forge indicates the current playback position in the data window in three ways: A cursor travels across the visible portion of the data window.

The current playback position in relation to the entire file appears in the overview bar. The first selection status box in the playbar displays the current position in the user-specified format. For more information, see Selecting status formats on page Playing a file from a specified point Sound Forge also allows you to begin playback from any point in a file.

Click to position the cursor in the data window. A flashing cursor spanning the height of the waveform display displays. Click the Play button on the transport bar. The file plays from the cursor position. If you do not hear playback, you may have inadvertently created a small selection. To determine if you created a selection, examine the status boxes in the bottom-right corner of the data window.

If only the first box contains a value, there is no selection. If all three boxes contain values, a selection has been created. Clear the selection by clicking anywhere in the data window. For more information, see Viewing selection status on page In Loop Playback mode, Sound Forge plays the audio in a continuous loop. Click the Loop Playback button on the transport bar to turn Loop Playback mode on and off.

Playing a selection You can play specific portions of audio data by creating selections in the waveform display. Drag the mouse within the data window. Notice that the waveform is selected as the mouse is dragged.

Click the Play button. Only the selection plays. Viewing selection status When a selection exists, the selection status boxes in the bottom-right corner of the data window contain values. These values indicate the start, end, and length of the selection. Selecting the status format You can display status values in any format supported by Sound Forge. The following table describes all statistical categories displayed in the Statistics dialog. Creating a new data window 1. From the File menu, choose New.

The New Window dialog appears. Complete the New Window dialog: From the Sample rate drop-down list, choose a sample rate. From the Bit-depth drop-down list, choose a bit depth.

Select the desired Channels radio button. For more information, see Editing file attributes on page A new data window with the specified attributes appears. Tip: Sound Forge automatically names new windows. You can customize this automatic naming feature to suit your needs. For more information, see Customizing automatic labeling on page Cursor position The cursor position in samples from the start of the audio file.

Sample value at cursor The actual number stored by a single sample. These values may help determine if clipping will occur in the audio file.

These values can also be used to determine the noise level of a signal for use with Noise Gate. For example, to determine the noise amplitude of a file, run Statistics on a region of noisy silence.

On short intervals, this value relates to the volume level of the audio file. If used on a large selection with large volume variation, this value becomes less meaningful.

Average value DC Offset The sum of all sample values in the selected region divided by the number of samples. If this value is not zero, it usually indicates a DC offset in the recording process. Zero crossings The number of times per second that the waveform fluctuates from a negative to a positive value. This value can be used as a rough estimate of the frequency of the audio data for very simple waveforms.

New Window dialog CHP. Activating a window To activate a data window, click anywhere within it. The title bar changes to the color defined as the active window color and the previously active window is deactivated.

Note: Choosing Focus to Data Window from the View menu also results in the focus being returned to the current data window. Copying data to a new file You can create new audio files by copying data to a new data window. Open an audio file and create a selection. From the Edit menu, choose Copy. The selection is copied to the clipboard. Click the Copy button in the Standard toolbar. Create a new data window.

For more information, see Creating a new data window on page From the Edit menu, choose Paste. The selected data is pasted in the new data window.

Click the Paste button in the Standard toolbar. You can save a file using a standard template, or you can customize the settings to suit your needs. Once you create custom settings, you can save those settings as a template. Sound Forge also provides an option to save all open files at once or to save all open files as a workspace file. From the File menu, choose Save. When saving a new file, the Save As dialog appears.

If the file was previously saved, choosing Save automatically saves the file without your input. From the Save as type drop-down list, choose a file format. Select other options in the Save As dialog as needed and click Save. For more information, see Using the Save As dialog on page Save as type The Save as type drop-down list allows you to choose any format supported by Sound Forge.

Recent The Recent drop-down list allows you to access frequently used folders. Template The Template drop-down list provides a list of standard templates for saving your files. Select a template from the list, or click Custom to customize the settings. For more information, see Creating custom templates on page Description The Description box displays the attributes of the selected template.

Save metadata with file Select the Save metadata with file check box to save marker, region, playlist, sampler, loop, and summary information with the file.

If the file type selected in the Save as type drop-down list doesnt support metadata, Sound Forge prompts you to save the metadata in an external file with an. Select file type Select recent directories Select template Template description Select saving metadata option Select video options For file formats that dont support metadata, Sound Forge prompts you to save the metadata in an external file.

Selecting the Stretch video to fill output frame do not letterbox check box stretches the source video frame if the destination frame rate differs. When this option is turned off, letterboxing or pillarboxing occurs. For more information, see Saving a video file on page Fast video resizing This option applies to file types that contain a video stream.

Selecting the Fast video resizing check box speeds the process of saving video. When this option is turned off, the time required to save the file can increase dramatically.

Clear this check box only when you have critical material where nothing but the highest quality video rendering will do. Creating custom templates If the file type you select supports it, you can create custom settings for saving files by clicking the Custom button.

Note: If a file type supports custom templates, a Custom button displays next to the Template drop-down list after you choose the file type. When you click the Custom button, a Custom Template dialog appears. Adjust the settings for the different template properties as needed.

When you are finished editing the template properties, click the OK button. Saving custom templates You can save a custom template to use again by entering a template name in the Template box in the Custom Template dialog and clicking the Save Template button.

Deleting custom templates You can delete a custom template by selecting the template from the Template drop-down list in the Custom Settings dialog and clicking the Delete Template button. Saving all open audio files Choosing Save All from the File menu automatically prompts you to save all open audio files on the current workspace.

Note: Pressing while choosing the Save All command automatically saves all open files without prompting you to approve each save. When you open a workspace file, Sound Forge restores all files to their previous sizes, positions, and magnification. Sound Forge also restores each files current cursor position, custom views, and plug-ins in the Plug-In Chainer. For more information, see Creating and using views on page 80 and Adding a chain of effects on page Saving the current workspace 1.

From the File menu, choose Workspace, and choose Save As from the submenu. The Save Workspace dialog appears. Browse to the folder where the file will be saved. Enter a name for the file in the File name box and click Save. Opening a workspace 1. From the File menu, choose Workspace, and choose Open from the submenu. The Open Workspace dialog appears. Browse to the folder containing the desired SFW file. Select the desired file and click Open. Rendering files Once you are finished editing a Sound Forge project.

You can render a file using a standard template, or you can customize the settings to suit your needs. From the File menu, choose Render As. Select other options in the Render As dialog as needed and click Save. The Render As dialog looks and behaves just like the Save As dialog. For more information on using this dialog, see Using the Save As dialog on page The following table provides a brief description of Sound Forges basic editing operations.

Copy Copies data from the window to the clipboard. Paste Inserts the contents of the clipboard into the window at the current cursor position. If a selection exists in the data window, the pasted data replaces the current selection. Cut Deletes data from the window and copies it to the clipboard.

Delete Clear Deletes data from the window, but does not copy it to the clipboard. Mix Mixes data from the clipboard with the data in the current window, starting at the current cursor position or the start of the current selection. Once audio data is on the clipboard, you can paste it into existing files or use it to create new files. Copying data to the clipboard 1. Open the Voiceover.

Note: This file is located in the same folder as the application. Create a selection containing Wow. The selected data is copied to the clipboard. Click the Copy button or press. Previewing clipboard contents To preview the contents of the clipboard, choose Clipboard from the View menu, and choose Play from the submenu. Tip: You can display detailed information on the size and attributes of the clipboard contents by choosing Clipboard from the View menu and Contents from the submenu.

Recycling clipboard contents Once audio data is on the clipboard, you can paste or mix it into an infinite number of windows. Data remains on the clipboard until you replace it with new data. Pasting data in an existing data window 1. Move the cursor to the beginning of the Voiceover. For more information, see Playbar on page Sound Forge inserts the clipboard data into the file and the data for Wow appears on the left side of the waveform. Click the Paste button or press.

To confirm that the data has been pasted into the file, click the Play All button. Sound editing just gets easier and easier plays back. Pasting in a new data window To use data from the clipboard to create a new data window, go to the Edit menu, choose Paste Special, and choose Paste to New from the submenu.

Sound Forge creates a new window containing the clipboard data in a single step. Cutting Cutting allows you to remove a section of audio data from a data window and store it on the clipboard until you paste or mix it into another file.

When deciding between cut and copy, consider the following: Copying data has no effect on the original file. Cutting data modifies the original file. Cutting data from a window 1. Create a selection containing the second Wow there should be two if you are following the examples in Voiceover. From the Edit menu, choose Cut.

Sound Forge removes the selected data from the file and places it on the clipboard. Click the Cut button or press. Click the Play All button. This allows you to determine if you made the selection accurately and if the results are desirable.

Create a selection anywhere in Voiceover. Sound Forge ignores the selection and plays the audio before and after the selection to allow you to preview the cut. Configuring cut pre-roll and post-roll lengths Frequently, the default pre-roll and post-roll lengths are insufficient to evaluate the accuracy of an edit.

For this reason, Sound Forge allows you to configure pre-roll and post-roll lengths. Click the Other tab. Configure the Pre-roll and Post-roll values in the Cut preview configuration area of the dialog and click OK. Deleting Deleting a selection permanently removes it without replacing the data currently residing on the clipboard. To delete data, choose Delete Clear from the Edit menu.

For more information, see Configuring the playlist as a cutlist on page Create a selection containing Wow, sound editing just gets easier in Voiceover. Only Wow, sound editing just gets easier remains in the data window. Mixing Mixing is a powerful editing function that allows two sounds to be combined into a single waveform. Open and play the Drumhit. The file contains a snare drum and crash cymbal sound. Verify that the Drumhit. The entire waveform is selected.

Activate the Voiceover. The cursor moves to the start of the file. From the Edit menu, choose Paste Special, and choose Mix from the submenu. The Mix dialog appears. Click the Mix button. The drum hit is mixed equally with the spoken passage. Preview the file and notice that, unlike pasting, mixing does not change the length of the file.

You can undo any edit operation by choosing Undo from the Edit menu. You can redo any undone edit operation by choosing Redo from the Edit menu. Important: The ability to undo past save is disabled by default. To enable this functionality, choose Preferences from the Options menu, click the File tab, and select the Allow Undo past Save check box. Click the Undo button on the Standard toolbar or press. Click the Redo button on the Standard toolbar or press. Undoing and redoing 1. Verify that the Voiceover.

If you have performed the previous procedures, the window should look like the figure below: Notice that the Mix operation appears at the top of the Undo pane.

The most recent operations always display at the top of the appropriate list. In the Undo pane, click the corresponding to the Mix operation. The audio file plays without the drum track.

Select the Mix operation and choose Undo from the Edit menu. The drum track is extracted from the Voiceover. In the Redo pane, click the corresponding to the Mix operation. The audio file plays with the mixed drum track. Select the Mix operation again and choose Redo from the Edit menu. The drum track is remixed into the Voiceover. Only the Mix operation is undone and moved to the Redo pane. This is due to the fact that operations can only be undone or redone in the order originally performed.

Double-click the Cut operation in the Undo pane. However, deleting these temporary files prevents you from undoing changes made to the file since it was last saved or beyond, if you have the Allow Undo past Save check box enabled on the File tab of the Preferences dialog. Once again, however, you cannot undo any previous changes once these histories are deleted. Selecting status formats The status format determines how Sound Forge displays a files position and length information.

Format name Description Format Samples Number of samples Numbered starting with zero Time Hours, minutes, seconds, and milliseconds hh:mm:ss.

From the Options menu, choose Status Format, and choose Samples from the submenu. Select all data in the Voiceover. Notice the selection status boxes. The first selected sample is sample 0. The last selected sample is , The total number of samples in the selection is , From the Options menu, choose Status Format, and choose Time from the submenu. Notice that status values change from samples to hours, minutes, and seconds. Notice that status values change to hours, minutes, seconds, and frames.

Experiment with each status format and make note of how each format displays. Note: Selecting a new format changes the status format for the current data window only. Changing a files beat values 1. From the Special menu, choose Edit Tempo. The Edit Tempo dialog appears. Enter an appropriate value in the Tempo in beats per minute box.

Enter an appropriate value in the Number of beats in a measure box and click OK. Alternately, you can make a selection in the file equal to one measure, and then enter the number of beats in the sample measure in the Selection length in beats box. Sound Forge automatically calculates the Tempo in beats per minute value based on the selection length and number of beats. Changing the default beat values The previous procedure changes the beat values for the current audio file only.

Use the following steps to change Sound Forges default beat values. Click the Status tab. Enter an appropriate value in the Default beats per measure box. Enter an appropriate value in the Default beats per minute box and click OK. Choose a format from the shortcut menu CHP. When Sound Forge opens a file, it automatically creates temporary files that it uses to save any changes made to the file. The original file remains unchanged until it is saved. If Sound Forge terminates improperly, the temporary files remain on your hard drive and can be used to recover any unsaved changes made prior to the crash.

Tip: You can specify the folder used to store temporary files by choosing Preferences from the Options menu and designating a Temporary files and record folder location on the Perform tab.

Recovering files Click the Recover button to restore the changes and undo history for the files listed in the Files that can be recovered list. Deleting recovered files Click the Cancel button to delete the temporary files. The original media files remain unchanged. Setting the cursor position While you can click anywhere in the waveform to position the cursor, there are times when you may need to position the cursor more precisely.

You can use the Go To dialog to move the cursor to a specific point in an audio file and center it in the data window. Tip: You can also use a variety of keyboard shortcuts to position the cursor. For more information, see Cursor movement on page Choose Go To from the Edit menu. You can also use the following methods: Right-click the waveform, choose Cursor, and choose Go To from the submenu.

Double-click the leftmost selection status box. Set the cursor position using one of the following methods: From the Go To drop-down list, choose a preset. From the Input format drop-down list, choose a format and enter an appropriate value in the Position box.

The cursor is placed at the specified position in the data window. The Pre- roll to Cursor command allows you to preview audio data leading up to the current cursor position. This command is extremely useful when recording punch-ins.

For more information, see Recording a specific length punch-in on page Sound Forge designates a 1. However, you can change this value if necessary. For more information, see Configuring cut pre-roll and post-roll lengths on page Place the cursor anywhere in the data window.

From the Edit menu, choose Pre-roll to Cursor. Sound Forge plays the audio leading up to the cursor and stops at the cursor. Using the overview bar When navigating or editing a file, the overview bar changes to reflect the current position in the file.

The overview bar represents the length of the entire file zoomed out to its maximum position. By observing the overview bar, you can determine the following: The section of the audio file currently displayed in the data window. The location and size of a selection in relation to the audio file and data window.

The current cursor location. Understanding the overview bar 1. Notice that the entire overview bar is bracketed, indicating that the entire file appears in the data window. Place the mouse pointer over the word Wow, and click. A small vertical marker, representing the cursor, appears in the overview bar. Create a selection containing the word Wow. A shaded block, sized in relation to the size of the selection within the entire audio file, appears in the overview bar.

Click the Zoom In button twice. The bracketed area in the overview bar becomes incrementally smaller as less of the waveform appears in the data window.

However, the selection remains the same size and does not move. This allows you to quickly locate a selection, even when another section of an audio file is displayed. Navigating in the overview bar 1. Click the Zoom In button until you reach a zoom ratio.

Click outside the bracketed region in the overview bar. The cursor position changes, but the cursor is located beyond the scope of the data window. Double-click anywhere in the overview bar. The cursor position updates and centers in the data window. Playing audio in the overview bar To make navigating a file from the overview bar easier, Sound Forge allows you to start audio playback from the overview bar. Right-click the overview bar. Playback of the file begins from the cursor location. Right-click the overview bar again.

Playback pauses. Right-click the overview bar once more and immediately left-click at several random positions in the overview bar. Each time you click the mouse in the overview bar during playback, the cursor jumps to the new location and playback continues. The feature is useful for quickly navigating a file and locating general events. Navigating with the audio event locator Dragging the mouse within the overview bar initiates playback of small audio loops adjacent to the cursor position.

This is not technically a scrub function, but it serves a similar purpose. It allows you to audition brief audio segments and quickly locate specific events within a file. Configuring the audio event locator 1. Zooming and magnifying Since there are considerably more samples in a sound file than horizontal points pixels on the screen, many data samples must be represented by each horizontal point when audio data displays in the data window.

Depending upon the editing operation, you may want to view the entire file at once or a small portion of data in greater detail. For this reason, Sound Forge allows you to utilize two varieties of zooming: time ruler zooming and level ruler zooming.

The cursor is centered in the data window CHP. Understanding the zoom ratio The zoom ratio determines the number of samples represented by each horizontal point on the screen. The zoom ratio is a value of X:Y, where X is the number of horizontal points and Y is the number of samples. If the ratio is , each point on the screen represents one sample. At this zoom ratio, a brief but detailed selection of time displays.

Conversely, if the zoom ratio is , 1, samples are represented by each point on the screen and a greater length of time displays. For very precise editing, you may want to zoom in more tightly than a ratio. The full version of Sound Forge allows up to a ratio, where 24 points on the screen represent one sample. This high level of zoom may be useful when editing with the Pencil tool. For more information, see Repairing audio glitches manually with the Pencil tool on page Dragging the spin control increments the zoom ratio quickly in the corresponding direction.

Right-clicking the waveform display allows you to quickly access time ruler zoom commands from the shortcut menu. Note: When Sound Forge opens a file, the horizontal magnification is set to the value specified by the Normal zoom ratio setting in the Display tab in the Preferences dialog. Using zoom time commands If you prefer using commands, you can control the time magnification from the View menu.

The following table briefly describes the available time zoom commands. You can access these commands from the View menu by choosing Zoom Time and choosing the desired command from the submenu. Zooming the level ruler vertical Zooming along the level ruler displays a larger vertical waveform and allows for more precise editing at low audio amplitudes.

In Full If you are using the full version of Sound Forge, this command increases the zoom ratio to represent each audio sample with 24 screen pixels zoom ratio. If you are using Screenblast Sound Forge, this command increases the zoom ratio to represent each audio sample with 1 screen pixel zoom ratio. Normal Returns the file to its default zoom ratio.

Out Full Changes the zoom ratio to display the entire file within the data window. Selection Changes the zoom ratio to maximize the display and center the selection within the data window.

Custom Zoom X:Y Sets the zoom ratio to a custom setting. For more information, see Using custom zoom settings on page Dragging the spin control increments the level ruler zoom quickly in the corresponding direction.

At high zoom levels, only low-level samples are visible because the peaks of the waveform move beyond the vertical scope of the data window. Consider the following data windows. Both data windows display the same audio file at a zoom ratio.

The window on the left shows the level ruler zoomed to its maximum out position. The window on the right shows the level ruler zoomed to its maximum in position. Notice that wave peaks clearly visible in the left window are out of display range in the right window. Using zoom level commands If you prefer using commands, you can control the level magnification from the View menu. The following table briefly describes the three available zoom level commands.

You can access these commands from the View menu by choosing Zoom Level and choosing the desired command from the submenu. Formatting the level ruler You can configure the level ruler to display in decibels or percent by right-clicking the ruler and choosing Label in Percent or Label in dB from the shortcut menu.

Using custom zoom settings You can create two custom time zoom settings for quick access to time magnification levels that you use frequently.

Creating custom zoom settings 1. Select time magnification settings from the Custom zoom ratio 1 and Custom zoom ratio 2 drop-down lists.

Zooming to custom settings From the View menu, choose Zoom Time, and choose a custom zoom setting from the submenu. Click a Custom Zoom button or on the Navigation toolbar or press or on the numeric keypad. Out Full Decreases the zoom level to minimize the display of the files amplitude. Window Changes the level zoom to display the entire waveform amplitude in the data window.

Selection Maximizes the display of the selection vertically and horizontally in the data window. Create a selection. If no selection is created, this function is not available. Right-click the waveform and choose Zoom Selection from the shortcut menu.

Sound Forge calculates the minimum zoom ratio that allows the full selection to display in the window, then zooms and centers the selection in the data window. To reverse this function, right-click the waveform, choose Zoom, and choose Out Full from the submenu.

Zooming the window Right-click the level ruler and choose Zoom Window from the shortcut menu. Sound Forge calculates the maximum zoom level that allows the loudest portion of the selection to display in the window and adjusts the entire sound file. To reverse this function, right-click the level ruler and choose Zoom Out Full from the shortcut menu. Zooming out full To quickly display all data in a data window, right-click the waveform, choose Zoom, and choose Out Full from the submenu.

This command sets the zoom ratio and zoom level to the lowest values required to display all data in the window. To reverse this function, go to the View menu, choose Zoom Time, and choose Normal from the submenu. Zooming in full To quickly set the zoom factor to its maximum magnification, right-click the waveform and choose Zoom In Full from the shortcut menu.

The maximum magnification available is in the full version of Sound Forge and in Screenblast Sound Forge. To reverse this function, right-click the waveform and choose Zoom Normal from the shortcut menu. Optimizing time and level ruler scaling To optimize both the time ruler and level ruler display of a selection, double-click the level ruler. Double- clicking the level ruler a second time restores both displays to their default levels. Using the Magnify tool The Magnify tool provides an additional way to magnify a section of an audio file.

You can access the Magnify tool in three ways: From the Edit menu, choose Tool, and choose Magnify from the submenu. Click the Magnify Tool button on the Standard toolbar. Click the Edit Tool Selector in the upper-left corner of the data window until the Magnify tool appears. To temporarily use the Magnify tool, hold while creating a selection.

When you select the Magnify tool, the cursor displays as. You can use this tool to create a selection box indicating how audio data is magnified. For more information, see Using the mouse on page Ctrl CHP. Drag the Magnify tool on the waveform to make a small selection box. Toggle-click the mouse until the selection box is the same height as the data window. Drag the Magnify tool to create a time zoom selection and release the mouse button.

The zoom ratio of the selection increases. Zooming the level ruler with the Magnify tool 1. Toggle-click the mouse until the selection box is the full width of the data window. Drag the Magnify tool to create a level zoom selection and release the mouse button.

Zooming both time and level with the Magnify tool 1. Toggle-click the mouse until the selection displays as a box. The level zoom and time zoom of the selection increase. For the sake of accuracy, however, it is often useful to create selections by entering specific start and end point values.

The Set Selection dialog allows you to create selections in this way or by choosing a preset selection from the Selection drop- down list. For users of the full version of Sound Forge: from the Edit menu, choose Selection, and choose Set from the submenu.

The Set Selection dialog appears. From the Input format drop-down list, choose the format to be used for creating the selection. The values in the Start, End, and Length boxes change to reflect the specified format. Configure the selection by entering appropriate values in the Start and End or the Start and Length boxes. If you are working with a stereo file, choose Left, Right, or Both from the Channel drop-down list. Using the Set Selection dialog The following sections briefly describe additional controls located in the Set Selection dialog.

Play Clicking Play plays the current selection. Play looped Selecting the Play looped check box allows you to play the selection in Looped Playback mode. Snap Time Clicking Snap Time forces the Start and End values of the selected area to a whole time division as designated by the markings on the data windows time ruler.

From the Options menu, choose Preferences, and click the Editing tab. From the Snap to zero-crossing slope drop-down list, choose the desired slope and click OK. Selecting audio during playback Sound Forge allows you to create selections during playback using the Mark In and Mark Out commands. These commands place temporary markers in the data window, which are then used to create the selection. While you can place these markers by choosing Mark In and Mark Out from the Special menu, the keyboard equivalents are more useful.

Play the audio file in the current data window. During playback, press where the selection will begin. How does one get a copy of the manual? Thanks for the advice, but I really don’t feel I can learn to use the program with the “Help” command. The manual is pages long, so I imagine it has a lot of good information. Until I get it, the program is almost useless to me. Appreciate it. Try to load it again. Which link did you use? The one i saved from the email reply I got after the order is just fine.

Been trying several times a day, since March 13, all with no success. It shows pages downloaded, but only page 1 has any info, the rest are blank. The downloader tells me it has finished downloading very quickly , so it is not the case of a slow connection. I am using the link I received with my order confirmation. The software link worked just fine. Did you try this link? I use sumatra.

I get the same results however, blank pages. My OS is Windows 10 and I don’t have any problems downloading other pdfs’. This download ends very quickly and I have even turned off my firewall, but that made no difference. Since you others have no problem, it would appear the problem is at my end, but what? Good news, I was finally able to see all the pages.

 

Support Search Results | Samson Technologies

 
Revised February 10, After Sound Forge® Audio Studio™ software is installed and you start it for the first time, the registration wizard is displayed. Manuals and User Guides for Sony Pro We have 2 Sony Pro 10 manuals available for free PDF download: User Manual, Quick Start Manual · Introduction ·

 
 

Sony sound forge audio studio 10 manual pdf free download

 
 
Download an official MAGIX Entertainment user manual in which you will find instructions on how to install, use, maintain and service your product. And do not. adobe premiere pro cs6 tools tutorial pdf free, microsoft office free for windows 10 64 bit free, sony sound forge pro * Device comes with Windows 10 and a free Windows 11 upgrade or may be preloaded with Windows The Windows 11 upgrade will be delivered to qualifying devices.

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